Case in point is the PBY mission, where you man the guns on a Navy aircraft. There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up. The sense of immersion is pretty complete. The thing is, you're far too busy shooting and ducking and dying to really notice much of the time. Then you advance to the next firefight and repeat the process over again. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind. What that means is that the action is fast and fluid, as well as rigidly scripted. This remains a Call of Duty game through and through. Meanwhile, the Russian Front is full of merciless moments there's plenty of gunning down of wounded and unarmed soldiers by both sides, and sometimes you're asked to pull the trigger yourself. Though set outdoors, it feels like close-quarters combat much of the time. They'll play dead and wait for you to walk into the middle of a trap. In the game, Japanese soldiers swarm out of the brush, erupting out of spider holes to charge straight at you in an attempt to run you through with their bayonets. War tends to be a savage affair, but the Pacific and the Eastern Front were especially so. You will see some more familiar spots with the bombed-out cities and farmlands ofthe Eastern Front missions, but it's still well done. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. ![]() Video Review - Watch or download here (HD available).It certainly helps that World at War focuses on the less popularized theaters of World War II. There's a solid single-player campaign, co-op play, a huge multiplayer suite, and even a fun, silly mode featuring zombies. Treyarch did the somewhat-maligned Call of Duty 3, but the studio looks to atone for that by delivering a game with an impressive amount of content. This has caused no end of grumbling from fans of Modern Warfare's contemporary setting, as well as the fact that this installment was done by Treyarch, a sister-studio to Call of Duty-creator Infinity Ward. If you've been living in Antarctica the past year and haven't heard, then yes, World at War returns back to the series' World War II roots. Last year's Call of Duty: Modern Warfare delivered an awesome and varied single-player experience that was matched with an even better multiplayer suite, and it made for some really big shoes for Call of Duty: World at War to fill. That's a hard experience to capture on a screen, but the Call of Duty series comes close thanks to its constant redefinition of what "11" is in terms of intensity for first-person shooters. While the weapons and tactics may differ, it's still about chaos and fear and the overwhelming of the senses as adrenaline surges through your veins. “We knew with this Call of Duty that people didn’t want to play the same WWII game, and we didn’t want to make it – and we haven’t.” The skid-mark Medal of Honor: Rising Sun and bog-standard FPS MoH: Pacific Assault portrayed this side of WWII as a rather linear journey against some angry-looking Asians on a glorious summer holiday, but World at War continues CoD’s tradition of action-packed gameplay rooted in historic conflict – and the reality of a situation that was blood-drenched and ugly as sin.War, as Fallout 3 so famously puts it, never changes. We wanted to make something new, something different,” smiles Mark Lamia, Treyarch studio head. ![]() “We didn’t want to make another World War II game. As there isn’t a “bugger this” option, you’re well on your way into the most brutal portrayal of war you’ve ever seen. A marine pulls you to your feet, assures you you’re safe and shoves a gun into your hand, asking if you can fight. As the general grabs you by the hair and readies to kill you, there’s shouting, footsteps and a knife in your captor’s back. ![]() All standard fare until he takes that cigar and stubs it in your mate’s eye, the blood-curdling scream making even fellow enemies squirm, before they move into full-blown shock when he slits your comrade’s throat, spattering blood across the wall and the dead man’s shadow. He puffs cigar smoke in your face, before turning to one of your comrades and shouting appropriately phrased Japanese at him. The raid of Makin Island, one of the first levels, starts with you tied to a chair, faced with a smug Japanese general.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |